Dynamic Sorcery

Magic users of the Marvel Universe

Dynamic Sorcery:

This power allows the magic user access to a variety of low-level magical cantrips and spells. Only one spell may be active per turn.
Typical Power Rank Cantrips:

School Spell Name Brief Description
Abjuration Resistance: Subject gains +1cs on saving throws.
Conjuration Acid Splash: Orb deals Power Rank acid damage.
Divination Detect Poison: Detects poison in one creature or small object.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Enchantment Daze: Humanoid creature of Power Rank +1cs endurance or less loses next action.
Evocation Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (–1cs on attack rolls).
Light: Object shines like a torch.
Ray of Frost: Ray deals Power Rank cold damage.
Illusion Ghost Sound: Figment sounds.
Necromancy Disrupt Undead: Deals Power Rank +1cs damage to one undead.
Touch of Fatigue: Touch attack fatigues target (-1cs to physical actions for 1-10 rounds).
Transmutation Mage Hand: 5-pound telekinesis.
Mending: Makes Power Rank -1cs repairs on an object.
Message: Whispered conversation at distance.
Open/Close: Opens or closes small or light things as Power Rank strength.
Universal Arcane Mark: Inscribes a personal rune (visible or invisible).
Prestidigitation: Performs minor tricks.

Doctor Strange wielding a magically enhanced weapon.

Excellent Power Rank Spells:

School Spell Name Brief Description
Abjuration Alarm: Wards an area for 2 hours.
Endure Elements: Exist comfortably in hot or cold environments, as Power Rank Resistance.
Hold Portal: Holds door shut as Power Rank strength.
Protection from Chaos/Evil/Good/Law: +2cs to defensive moves, saves, counter mind control, hedge out elementals and outsiders for 2 rounds.
Shield: Invisible disc as shield with Power Rank material strength +2cs to block energy missiles.
Conjuration Grease: Makes 10-ft. square or one object slippery with Power Rank.
Mage Armor: Gives subject +2cs body armor bonus.
Mount: Summons riding horse for 2 hours/level.
Obscuring Mist: Power Rank Fog surrounds you.
Summon Monster I: Calls Power Rank extraplanar creature to fight for you.
Unseen Servant: Invisible Power Rank force obeys your commands.
Divination Comprehend Languages: You understand all spoken and written languages.
Detect Secret Doors: Reveals hidden doors within 60 ft.
Detect Undead: Reveals undead within 60 ft.
Identify M: Determines properties of magic item.
True Strike: +2cs on your next attack roll.
Enchantment Charm Person: Makes one person your friend as Power Rank mind control.
Hypnotism: Fascinates creature of Power Rank Psyche.
Sleep: Puts up to 4 creatures of Power Rank Psyche into magical slumber.
Evocation Burning Hands: Power Rank level fire damage.
Floating Disk: Creates 3-ft.-diameter horizontal disk that holds as if Power Rank strength.
Magic Missile: Missile of Good damage; +1 missile per two ranks above Excellent (max 5).
Shocking Grasp: Touch delivers Power Rank Electrical Damage.
Illusion Color Spray: Knocks unconscious, blinds, and/or stuns Power Rank endurance creature.
Disguise Self: Changes your appearance.
Magic Aura: Alters object’s magic aura.
Silent Image: Creates minor illusion of your design.
Ventriloquism: Throws voice for 1 min.
Necromancy Cause Fear: One creature of Power Rank Psyche or less flees for 1d4 rounds.
Chill Touch: One touch deals Power Rank Frost damage and possibly (on red feat) 1cs Str damage.
Ray of Enfeeblement: Ray deals 1d6 +1 per Strength damage for 1d10 turns, save versus Power Rank.
Transmutation Animate Rope: Makes a rope move at your command.
Enlarge Person: Humanoid creature grows in size as Power Rank Enlargement.
Erase: Mundane or magical writing vanishes.
Expeditious Retreat: Your movement speed increases as power rank hyper-speed for 1 turn.
Feather Fall: Objects or creatures fall slowly. Negates Fall damage
Jump: Subject gets bonus on +2cs to strength for leaping for one turn.
Magic Weapon: Weapon gains +1cs bonus to damage and strength. Counts as Magical Damage
Reduce Person: Humanoid creature shrinks in size as Power Rank Shrinking.


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