Fighting Amazing
Agility Amazing
Strength Excellent
Endurance Remarkable
Reason Good
Intuition Incredible
Psyche Typical

Health 150
Karma 56
Resources Good
Popularity -30


Photographic Reflexes: The man known only as the Taskmaster possesses a unique form of photographic memory that ties directly into his muscle memory, giving him what scientists have dubbed “photographic reflexes”. He can perfectly imitate any physical action, no matter how complex, after only seeing it once. So long as he can periodically practice a memorized action, or simply view it again in a recording or real life, it stays with him permanently. In game terms, this allows him to learn a new physically-based talent by only spending 100 Karma. He has studied numerous recordings of some of world’s best fighters, and when in combat against anyone he has studied*, he can often predict their next move. In game terms, this gives him two power stunts
Anyone that has been studied by the Taskmaster fights him with a -2CS penalty.
With a successful intuition FEAT roll, he can wait until he hears what his opponent will do before deciding what he will do. He can make a separate roll for everyone in the fight which he has studied.


Sword: Incredible material strength. Inflicts Good edged damage.
Throwing Shield: Incredible material strength
Billy Club: Incredible material strength. Contains a 40m (44yd/1 area) swing-line
Grenardes: Up to six Remarkable intensityt grenades including concussive, fragmentation, sonic and tear gas.
Magnesium Flares: Amazing intensity flash that can blind for 1-10 rounds
Lasso: Typical material strength with a range of 1 area
Bow and Arrows:
Material Strength: Typical
Range: 200m (210yds/5 areas)
Damage: Typical from a standard arrow**
Rate Of Fire: 1 per round
Shots: 20 per quiver
Standard .45 Colt M-1911A1 Automatic Pistol:
Damage: Good from a standard bullet. He also uses Armor pircing, mercy, rubber, explosive rounds.
Rate Of Fire: 1 per round
Shots: 8 per clip (assume at least 2 spare clips
Note: ** He has been known to carry a variety of extra mundane and specially-made weapons such as “trick” arrows and ammunition.


Martial Arts A,B,C,D,E & Wrestling, Acrobatics

+1 bonus to melee initiative;
+1CS bonus to fighting;
+1CS bonus for evading;
+2CS bonus for dodging;
+2CS bonus for escaping;
+3CS bonus for grappling;
+1CS bonus to damage from grappling;
After studying an opponent in combat for two turns, ignore their body armor when trying to SLAM or STUN; SLAM or STUN opponents of greater strength and endurance
Thrown Weapons, Thrown Objects, Weapons Master and Marksman
+1CS bonus with hand weapons;
+2CS bonus with thrown weapons;
+1CS bonus with distance weapons;
+1CS bonus to catching
-1CS to damage taken from falls
+1CS bonus to all piloting FEAT’s
Note: The Taskmaster has made extensive studies of the fighting styles of the individuals known in the media as Black Knight, Captain America, Daredevil, El Aguila, Hawkeye, Iron Fist, Punisher, Spider-Man, and Tigra.




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