Swimming: Krang can swim at Poor water speeds.
Water Breathing: As an Atlantean Krang can breathe seawater.
Resist Cold: Excellent
Body Armor: Krang wears a chainmail suit providing him with Remarkable resistance to Physical and energy attacks. The suit also provides him with a water filtration and purification helmet.
As an Atlantean if Krang is without his helmet or “amphibian serum” on land his gills will dry out after 10 minutes, causing him to drown. Immersion in water nullifies this effect.
Military Tactics, Underwater warfare, Atlantean Equipment