Krang
Fighting Incredible
Agility Excellent
Strength Incredible
Endurance Remarkable
Reason Excellent
Intuition Good
Psyche Good
Health 130
Karma 40
Resources Excellent
Popularity -5
Powers
Swimming: Krang can swim at Poor water speeds.
Water Breathing: As an Atlantean Krang can breathe seawater.
Resist Cold: Excellent
Equipment
Body Armor: Krang wears a chainmail suit providing him with Remarkable resistance to Physical and energy attacks. The suit also provides him with a water filtration and purification helmet.
Limitation
As an Atlantean if Krang is without his helmet or “amphibian serum” on land his gills will dry out after 10 minutes, causing him to drown. Immersion in water nullifies this effect.
Talents
Military Tactics, Underwater warfare, Atlantean Equipment
Contacts
Attuma, Byrrah
History