- Fighting: Amazing 46
- Agility: Amazing 46
- Strength: Incredible 36
- Endurance: Incredible 36
- Reason: Typical 5
- Intuition: Incredible 36
- Psyche: Remarkable 26
Resources: Good 10
- Heirloom mask
- UMF Stealth suit: Gd protection vs. Physical, Rm protection from Cold, +2cs to Stealth
- Binoculars: Rm material, allows to see up to 30 areas away
- Codec Communicator.
- Universal Tool: Used to aid in electronics work. Tip contains various Phillips and Flathead screwdrivers, wrenches, lock-picking device, drill bits and other implements. Inside the base are full lineman’s kit, multi-line analyzers, cell phone analyzers and other electrical analysis gear. Can record and play back audio and video signals. The Universal Tool can be safely used as a hammer.
- SD-1017 MK III Standard Issue Plasma Blaster: Incredible damage at a maximum range of 5 areas.
- Ammunition: Powered by a SD-PP-512A or SD-PP-512C power pack. Each pack carries enough charge for 3 shots at maximum yield (IN 36), 6 shots at moderate yield (RM 26) and 12 shots at minimum yield (EX 16).
- Unstable PPC core: On a roll of 1 the power-pack will overload the heat sinks and will hit critical mass within 1-10 rounds. At this point it will shutdown and dump the internal stabilization rods dealing 10 points of damage to anyone holding the weapon, roll as GD energy damage for intensity.