Origin: Normal Human
- Fighting: Typical 6
- Agility: Typical 6
- Strength: Typical 6
- Endurance: Good 10
- Reason: Remarkable 30
- Intuition: Excellent 20
- Psyche: Excellent 20
- AIM-Zytron-174; 500 Level A Haz-mat Underlay: Amazing protection from radiation, toxins, corrosives, fire& heat, electricity. Provides Amazing protection to senses.
- AIM-IASGO-417 (Individual Armor System for Ground Operations) Body Armor provides Remarkable protection from physical attacks and Excellent protection from energy attacks. Medium weave causes -1cs Agility when used.
- AIM belt tool kit. Used to aid in electronics work. Contains various Phillips and Flathead screwdrivers, wrenches, drill bits and other implements. Inside the base are multi-line analyzers and other electrical analysis gear.
- AIM PP MK XI Standard Issue Plasma Pistol
- Range: 5 areas
- Normal Damage: Incredible 36 points, energy
- Rate of Fire: 1 shot/round. 9 shots/Pack
- May be fired with one hand. Excellent strength materials.
- Unstable PPC core: On a roll of 1 the power-pack will overload the heat sinks and will hit critical mass within 1-10 rounds. At this point it will shutdown and dump the internal stabilization rods dealing 10 points of damage to anyone holding the weapon, roll as GD energy damage for intensity.
- AIM Stonewall 9000-K: Portable Dampening Field Generator.
- Medium size, requires 2 turns to set up.
- Limited Battery, field consumes 1 energy charge/round, 5 energy charges/pack.
- Nullifier field weakens the natural abilities of mutants and altered humans within 1 area of the device. Anyone within the field suffer a -5CS penalty on all physical abilities and a -7CS penalty on all power ranks. Talents and mental abilities (not powers) remain unchanged. No ability or power rank can drop below Feeble.
- Each round targets inside the field mat make a psyche feat for inborn powers or a reason feat for high tech powers to evade its effects.