Seduction: Selina has a body that men usually only find in their dreams. She exudes a sensuality and sophistication that makes her very adept at seduction. She has grown adept at guaging men’s moods and learning how to offer them what they want or need to appease them. She may do this with Excellent ability.
Animal Empathy: Catwoman has an Good affinity for cats. Feline species tend to flock to her, accepting her almost immediately, recognizing somehow that she is not an enemy but a friend. This allows her to calm injured cats, train them, befriends them, and form strong bonds with them. These animals will even sometimes come to her defense when she is attacked.
Stealth: Catwoman has mastered the art of stealth. Although this is special training she is considered to have Excellent ability to avoid being seen/tracked.
Costume: Catwoman’s costume is designed to give her maximum flexibility and movement, while providing her some protection, anonymity, and stealth. Her mask covers her features, keeping her from instant recognition in her civilian identity, The material is a thick insulating cloth, protecting her from cold and wet, while being fire retardant. It doesnt provide any damage protection from weapons or blows however does provide Good protection from energy damage.
Claws: Catwoman’s gloves and boots contain special retractable claws which are formed of a strong steel which extend from and retract into her gloved fingertips and boots when she triggers pressure switches. They can shred a bullet-proof vest, punch through an aluminum frame car door, or dig into porous surfaces to climb.
Claws: Remarkable edged damage.
Whip: Catwoman his highly proficient in the use of the bullwhip. She employs a 12 foot long, black leather braided bullwhip which is normally carried on her person either in her boot or in a small backpack. She is able to perform several feats with this weapon, including the following:
Entangle: Catwoman can snap the whip out to wrap it around an object up to 8 feet away, leaving 4 feet of leather to entwine itself around the object
Swing: Selina may employ her whip to help her climb surfaces or swing from one area to another
Strike: Selina can strike an opponent with her whip and cause them Good damage
Acrobatics, Tumbling, Animal Handling, Espionage, Martial Arts-All, Weapon Specialist: Whips, Performer, Business/Finance
Batman, Street Level criminals, Wildlife Conservation field
Selina Kyle grew up as the neglected child of an alcoholic father and a long dead mother. Suffering the abuses of her father’s drinking problem, and finding herself alone and without parental guidance or sibling companionship her entire childhood, Selina learned early on to be independent and fend for herself. From her earliest years Selina was putting herself to bed, fixing her own meals, dressing herself, and scrounging through her passed-out father’s pockets for money for school supplies, and necessities. She was orphaned at the age of 12 when her father died, due to the complications of his alcoholism. Selina coldly reported his demise to the authorities, realizing she never loved the man who barely even spoke to her during her childhood unless it was to scream at her while he beat her, often calling her by her mother’s name.
With nowhere to go but unhappy foster homes or an orphanage, the young girl, not even yet a teen, took to the streets. She had always depended on herself to live, and this was no different, only this time there was no drunken parent leaving her black and blue. Stealing to support herself became a way of life…the girl developed her exceptional skills of stealth and lockpicking to keep herself alive. Eventually she was picked up by police and sent to a girl’s home. In that unhappy place she grew up without any appreciable ethical guidance and developed further her intense sense of independence and self-sufficiency, something common to many orphans. Selina learned hard and fast, that theft could be the quickest and easiest way to obtain the wealth and luxury she dreamed about as a child…but a faster, seemingly easier way soon presented itself.
Selina was barely 16 and still attending the girl’s school when she met the man who would court her, seduce her, and marry her in a matter of months. He was rich, powerful, handsome…it seemed the fast road to happiness and wealth. Unfortunately he also happened to be a terribly abusive man who would beat her, often to the point of hospitalization, then try to buy her forgiveness and silence with jewels and threats. The cycle went on for several terrible years until finally, Selina drew forth the courage to divorce him. it was a hard journey, as she was long trapped in the mentality of her childhood, allowing it to happen because he was her husband, just as she let it happen because the last man was her father. This time, instead of waiting out his death or her own, she ended the relationship.
Her husband was the vindictive sort, and he forcibly took back all the expensive jewelry he’d given her in reparation for the beatings, as well as taking steps to keep her penniless in the future. Angry and regaining her independent fire, Selina sought out her revenge by breaking into his safe to take back her jewels. Intoxicated by the strength and independence of the act, Selina adopted the Catwoman persona, creating a costumed identity for herself, and choosing to make it her way of life. She would never be at the mercy of any man ever again.
In matters of self-defense Selina realized that although handguns, knives, and other weapons are good protection, they might not always be available in a crisis, so she endeavored to make her body a weapon itself. She spent a year studying martial arts with a mysterious armless sensei who has trained many known heroes and villains. Still rough edged from her street days, during this time with the sensei she developed the sophistication and overall polish that are the hallmarks of Catwoman. She trained in the use of the bullwhip…which would soon become a trademark for her, and honed her skills of theivery and stealth to a fine edge, educating herself to be the perfect burglar. She also developed her own sense of morals along the way, which somehow leaves her wavering on the border between hero and villain. Selina often stands up for the weak who’re unjustly persecuted by the strong and is loyal to her personal friends. Unlike most of Gotham’s criminal element she will not kill. Proficient in fighting skills as she is, Catwoman much prefers slipping in and out quietly, like her namesake, and avoids violence whenever possible.
Shortly after Batman made his first appearance in Gotham, Selina appeared on the streets as Catwoman and was often thought in those early days to be associated with Batman. She and Batman have matched wits time and time again, with neither side holding an advantage. Despite Batman and the GCPD’s best efforts, Selina has remained a most elusive prey.
Despite her status as one of Batman’s longest-running foes, Selina has worked on the side of Batman and company on occasion, notably during the Clench outbreak and after an earthquake that ravaged Gotham. After Gotham was declared off-limits, Selina took off for New York, but soon after returned to Gotham at Batman’s request.
Gordon became determined to bring down Catwoman and set up a sting operation. Selina was tricked into pleading guilty in exchange for no prison time, but she was sent to a women’s rehabilitation center which actually is no better than a true prison.
Recently, Selina returned to the East End of Gotham to re-evaluate what she wanted from her life as Catwoman, and decided she had strayed from her original path. While she still sees herself as someone who lives outside the law, now she also speaks for society’s cast-offs. Someone has to care about the people who fall through the cracks.