Spiderman – Cosmic
Combat Sense: Amazing, a “buzzing” in his head alerts Spider-Man of potential danger. Spider-Man cannot be blindsided, and he may make defensive actions if he makes a successful power FEAT. Intuition in combat is equal to this power rank. If the sense has been nullified his Intuition is as listed and all Agility FEATs are at -1CS.
He has all his usual powers with the following additions:
Body Resistance: Unearthly
Kinetic Bolt: Unearthly Force damage with a 10-area range.
Penetration Vision: Unearthly with a 10-area range.
Telescopic Vision: Unearthly
Molding/Animate/Molecular Conversion: Unearthly ability but he must be touching the objects that he affects with this power.
Spider Sense: His Combat Sense has been enhanced to Unearthly rank and now includes super hearing. In combat, his Spider Sense sometimes threatens to overload his senses and distract him. Every round this Spider Sense is activated, Spider-Man must make a successful Reason FEAT roll to avoid his having his Intuition fall to Typical for that round.
Plasma Bolt: Unearthly rank with a 10-area range.
True Flight: Remarkable airspeed (15 areas per round)
Light Flash: Remarkable intensity with a 2-area range.
Web-Shooters: Incredible material strength web in the round it was fired. It hardens to Monstrous in the next round. This webbing is used for transportation (3 areas per round) and restraining opponents. He also can create the following:
Web Shield: Monstrous
Web Hang Glider: Typical air speed.
Web Missiles: Excellent blunt damage at 3 areas.
Spider-Tracer: Attuned to his Spider Sense he can track these with Amazing ability up to 1 mile.
Spider-Light: Good illumination, spider-shaped.
Web Cannons: Large gun of Excellent material to spray web over one whole area.
The two pair of arms that Spider-Man had gained hindered him more than helped him. He had trouble adjusting to the two new appendages he had on both sides of his chest. If the condition had lasted longer, however, his statistics could be raised to their pre-arms levels, and Spider-Man would have two extra attacks per round.
Chemistry, Physics, Photography
Daily Bugle, Daredevil, Fantastic Four, Avengers, Black Cat and nearly every major American superhero.
For another period in Spider-Man’s tumultous life, he was granted the powers of Captain Universe, giving him and extreme amount of power. He was given these powers to defeat a powerful threat to the world, and after he accomplished that feat, the powers left him. For a while there, Spider-Man was able to spar with Goliath, the Brothers Grimm, Titania, Graviton, and the Trapster all at once and come out on top. With these powers, he even knocked the Hulk into orbit! It should be noted that Spider-Man was still exploring the extent of his new powers when they were taken away from him.