Kinetic Absorbtion: Damage from physical attack (excluding wrestling and edged attacks), energy, force, thrown blunt and shooting attacks are added to Shaw’s health instead of substracted. For each 50 points gained, Strength and Agility are increased by +1CS with a maximum of 400 health and Unearthly strength and Endurance. Energy is lost at 100 points per 10 rounds (and -2CS). Damage is taken from the extra health first. For every attack that raises his health above 400 he should make an Endurance FEAT vs. kill result.
Engineering: Defence and Armament design, Business/Finance
Hellfire Club, Lords Cardinal, Inner Circle, Council of the Chosen