Krang

Krang

Fighting Incredible
Agility Excellent
Strength Incredible
Endurance Remarkable
Reason Excellent
Intuition Good
Psyche Good

Health 130
Karma 40
Resources Excellent
Popularity -5

Powers

Swimming: Krang can swim at Poor water speeds.
Water Breathing: As an Atlantean Krang can breathe seawater.
Resist Cold: Excellent

Equipment

Body Armor: Krang wears a chainmail suit providing him with Remarkable resistance to Physical and energy attacks. The suit also provides him with a water filtration and purification helmet.

Limitation

As an Atlantean if Krang is without his helmet or “amphibian serum” on land his gills will dry out after 10 minutes, causing him to drown. Immersion in water nullifies this effect.

Talents

Military Tactics, Underwater warfare, Atlantean Equipment

Contacts

Attuma, Byrrah

History

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Posted in Marvel Villains