Identity: Jack Frost
Ice Generation: Jack has the ability to generate intense waves of cold that allow him to produce large amounts of ice. He can do this with Amazing ability, and can form various constructs out of ice, such as walls, spheres, or cages.
His ice constructs are of Remarkable material strength, and will remain in place for about an hour. Shields he produces can provide similar protection from physical attack, and can protect him or up to one area.
One power stunt Jack has developed involves firing snow or ice at his foes. The snow spray forces a target to make an Intuition FEAT against Amazing intensity in order to see Jack through the cover of snow. The ice sprays can be used to inflict Incredible damage.
Jack has recently mastered the trick of sliding about on an ice slide, much like Iceman does, allowing him Good land speed.
Cold Generation: Jack, instead of forming ice, can also radiate a wave of cold at a target that inflicts Incredible energy damage. Furthermore, victims of this attack must pass an Endurance FEAT against the damage taken or be stunned for 1d10 turns.
Energy Sheath / Cold: Jack Frost’s body radiates an intense ‘field’ of cold at all times, and his skin temperature always sits at 32 degrees Fahrenheit.
Body Resistance: Jack’s flesh provides Excellent resistance to physical attacks, but no resistance to any form of energy attack.
Longevity: while not immortal, Jack has been portrayed as being very long lived in the past, and often refers to normal people as ‘mortals’.
Dwarfism: it is believed that Jack is the progeny of two unknown frost giants from Asgard. Jack’s diminished size allows him to fit in with normal humans.
Energy Allergy / Fire and Heat: Jack is vulnerable to any sort of fire or heat attack, and his resistance to such things is -1CS. Damage is also increased by +1CS.