Resources Not Applicable
Invulnerabilities: Deathurge is immune to heat, cold, electricity, toxins, and disease.
Phasing: Deathurge has Unearthly phasing abilities, and can apparently remain intangible indefinitely. It is not known whether his phasing can disrupt electrical systems.
True Flight: Deathurge has up to Class 3000 Flight.
Precognition, Death: Deathurge has Monstrous precognition powers, but its visions are usually limited to the upcoming death of a character, usually Deathurge’s “master.”
Death Weapon: This seems to be drawn from the substance of Deathurge’s own body, most often resembling a spear. It is intangible until it strikes its intended tar get. The intended target must then make a successful FEAT roll against Shift-Y Intensity or begin losing Endurance ranks; as the target loses ranks, a blackness spreads from the bloodless wound and covers the whole body. If the weapon passes through the body of anyone other than its intended victim, it inflicts Amazing intensity (non-lethal) cold damage. This weapon is not affected by any form of physical body armor.
Weapon Specialist: Death weapon
Deathurge is a wraith-like superhuman who appears to be a messenger of death. He was first observed in the employ of Maelstrom. Although Maelstrom sometimes treated Deathurge as if he were a personal messenger or minion, Deathurge clearly served Maelstrom for reasons of his own. Deathurge was dispatched to slay clonal bodies of Maelstrom’s three prime minions, and twice was commanded to slay clonal bodies of Maelstrom himself. A third clonal body of Maelstrom dismissed Deathurge when he realized that they were at cross purposes. Deathurge’s current whereabouts and activities are unknown.