Bio-Vampirism: Remarkable ability to absorb the life force of a victim. Victims can resist this effect by making a Psyche FEAT. Success means the victim repels Bloodscream’s attack or resists his powers. Victims are withered to a mummy-like state as they bleed uncontrollably from whatever point Bloodscream touches. A victim may survive by means of an Endurance FEAT or if Bloodscream purposefully leaves him alive. Note that, while most victims are left with a red scar in the shape of Bloodscream’s handprint, mutants are immune to this scarring. The absorbed life force gives Bloodscream these powers:
Healing: He can recover lost Health by adding the victim’s Health to his.
Mind Control: He has Excellent control over the minds of any human he has caused to bleed.
Invulnerability to Metal: Bloodscream cannot be harmed by any weapon forged by a mortal being. However, he can be harmed by metal forged by magic or by supernatural or divine beings.
Bloodscream is unaffected by sunlight, crosses, and other standard vampiric banes.
Bloodscream must be able to touch his victim’s skin in order for his power to work.
Martial Arts B C E
Roughhouse, General Nguyen Ngoc Coy
Bloodscream is a dour, pragmatic man. He is an opportunist whose sole joy is using his powers to terrify others and make himself rich. He uses formal, somewhat archaic speech.